BattleAim in game MC CAFnyP…pump BUY Website
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no download · no account

Every wall is
a door.

Flag Conquest is a 6v6 browser FPS where the cover is the gameplay. Brick walls chip apart under gunfire. A sledgehammer opens a shortcut. A grenade takes out a load-bearing wall and the whole building comes down on whoever was inside. Every round generates a brand-new procedural battlefield.

12 players · 6v6 5 capture zones 4 classes 30 Hz netcode ~3s to load

Choose your server

Normal vs Ranked

 NormalRanked
Players6v6 · 1212v12 · 24
SlotsOpen, join anytimeLimited — wait for next match
BotsServer 1 onlyNever
Entry feeFreeFree
RewardXP + leaderboardTop fragger of each team earns SOL
Paid fromPublic treasury, verifiable on-chain

Protocol

How to play60 seconds Pick a callsign, pick a server, press Play. No account, no download, no wallet. Walls break — shoot through them or make your own door.
Token utility$BATTLEAIM Trading volume funds the prize treasury. It is never required to play and buys no advantage — BattleAim stays an aim contest, not a pay-to-win one.
WhitepaperSeason 01 economy Each ranked match pays a percentage of the treasury, so it flattens instead of emptying. Prize amounts are committed before the match and revealed after, so they cannot be chosen once the winner is known.
DocsTreasury · payouts Treasury balance is published live at /api/ranked/treasury. Every payout is one Solana transaction you can open on Explorer. One reward per player per match, enforced by the database.

Season 0 leaderboard

PRE-CHAIN · LIVE

    Season 0 is the shakedown run: kills are tracked live across all servers while the treasury is finalised. When settlement goes live on Solana, Season 1 scores post on-chain and the pass pays out. Everything you do now is practice — and bragging rights.

    How it works

    01 — CONQUEST

    Bleed them dry

    Two teams, five zones (A–E), 250 tickets each. Hold the majority and the enemy pool drains. Round ends on an empty pool or after 8 minutes — then a fresh map.

    02 — DESTRUCTION

    Piece by piece

    Walls are individual bricks, roofs are planks, trees are trunk segments. Buildings collapse at 35% structural loss. Explosions dig real craters into the terrain.

    03 — CONTROLS

    Get moving

    ZQSD on AZERTY (WASD on QWERTY) · Shift sprint · C crouch · Space jump · R reload · G grenade · F sledge · Q* build · Tab scores. Click to lock the mouse.

    04 — MOBILE

    Plays on a phone

    Touch controls turn on automatically: left joystick, right-side look, and on-screen fire, jump, sprint, reload, grenade and melee buttons. Pick a 🔵 mobile-friendly server.

    SOON: ON-CHAIN

    This beta is pure gameplay — free, anonymous, nothing at stake. Wagered matches, ranked ladders and on-chain settlement are coming to BattleAim on Solana. Play now, and your feedback shapes what ships.